Aidar RakimovProduct Interface Designer
Telegram:
@AydarRakim
Email:
aidar@rakimov.com
linkedin:
aidar-rakimov
THreads:
@aidar.rakimov
X:
AidarRakim
Portfolio
Experience
Wudget
Since 2024, I’ve worked on Wudget from product concept to App Store launch, shaping its UX/UI, art direction, business model, and overall product experience. It was my first experience building my own product rather than designing within someone else’s brief.
Since 2024
Walbi
From January to March 2024, I designed a referral program for a trading app, turning an existing reward system into a clear end-to-end mobile experience. I covered bonus flows, referral roles, rewards, and customizable invite posters.
January — March 2024
Shapeyard
A 3D editor for iPhone and iPad based on NURBS modeling
2021 — 2025
Immersee
In 2024, I designed the interface and visual direction for an 18+ mobile game. I covered character customization, progression, rewards, the store and monetization.
2024
Tuff Stuff
From 2020 to 2021, I designed a mobile social marketplace for buying and selling fashion items. I worked across the core experience, including discovery, listings, profiles, communication, and buying and selling flows.
2023—2024
AR craft
In 2023, I designed the complete interface for an augmented-reality mobile RPG, translating complex game mechanics into a consistent system across combat, inventory, crafting, the map and character progression.
2023
Chudo
Between 2020 and 2021, I was the sole product designer for Chudo, a mobile platform that let users build, customize, and publish their own 3D games directly from their phones. I designed the entire user experience from scratch, bridging player mode and creator mode into a unified, intuitive ecosystem.
2020—2021